fish_bone_image
information: new works: archive sites:
exhibition history digital images - transience series

Interactive work - 1996 to 1999

bio / cv interface paintings - 2000 -2002
artists statement installation proposal - augmented exegesis iinterface prints - 2002 to 2003

images of user interaction testing movement and responsivity in the virtual space



elysian fields - interactive installation

A Stage one investigation into presence and intuitive interaction with mixed reality environments
Creativity and Cognition Studios (CCS) UTS Sydney www.creativityandcognition.com

Brigid Costello, Ian Gwilt, Andrew Martin, Dave Burraston

Research question:
"What are the potentials for user presence and intuitive interaction in mixed reality environments"?

Key words:
Co-presence, perceptual user interface, generative audio-scapes, intuitive / gesture interaction, animated spaces, augmented reality.

The concept:
The Elysian Fields interactive draws on the story of this mythical space from Greek Mythology. Wondrous, sublime and peaceful, the Elysian Fields are a place where virtuous people would go to in the afterlife. According to Homer's Odyssey "a dwelling place of mortals made immortal through the favor of the gods". (1)
Using the analogy of the Elysian Fields we intend to investigate the relationship between physical spaces and computer mediated virtual environments and begin to explore how the two spaces might inform each other to create an enhanced or augmented user experience. We will be looking specifically at issues of presence and interaction in mixed reality.

Description of the installation:
Upon entering the darkened exhibition space the user is presented with a back-projected data image of abstract grasses, covering the far wall. The grasses are animated and appear to be swaying in a virtual breeze – ambient sounds are playing in the background. Moving towards the screen the user becomes aware that their physical action of walking in the ‘real’ installation space is being translated into the virtual ‘on-screen’ environment, through the animated parting of the grasses and triggering of sound effects. As the user moves around the grasses bend and part, slowly recovering their original form as they move on. Like the phantasms of the mythological fields the user can wander through the swaying grasses, leaving a tell-tale path of their journey in both realities. (2)